
Since SXSW Film and SXSW Interactive have overlapping schedules, and since there are a number of subjects that would be of equal interest to those who work in film as well as those who work in interactive, there is a whole series of panels under the heading: “Convergence.” Registrants to either festival can attend.
Given my 15 years as a director before returning to the agency side in an interactive role, it’s no wonder that these panels are consistently my favorite. But this year, something’s different in the Convergence rooms. Nothing has changed about my preference for the subjects discussed. What has changed, however, is the makeup of the other attendees.
Last year, when panelists or speakers would ask, “Who in the room is in film?” about half the room would raise their hands. “Who is in interactive?” would bring up the other half of the hands in the room. But this year, more people — a lot more — are simply keeping their hands up as an affirmative answer to both questions. Which says everything about the capabilities of online, the emergence of new production techniques, and the shift in the way people consume media.
Film didn’t get me into the web. I was into the web long before it had the capability to do film — or, well, much of anything that we take for granted now. But since I also was/am a filmmaker, film certainly has informed my view of the web, including some of my ideas about user experience, linear and nonlinear narrative in nonlinear space, the way things move — lots of things we consider all the time when we’re thinking about and designing things with pixels. Of course, once the web became capable of delivering video, the game changed for both film and interactive. The makeup of the convergence panels this year is evidence of that.
Not long ago, if you were a filmmaker, and you were on the web, it meant two things: One, you were really a video maker, which wasn’t seen quite as good as being a “filmmaker.” And, two, the things you made weren’t usually seen in “legitimate” distribution channels — like TV shows, commercials, and theaters.
All that’s out the window now. All of it.
HD Digital production changed the process and economics of telling a story with moving pictures. Bandwidth and quality compression changed the delivery mechanism. And now, no serious “filmmaker” — or “legitimate distribution channel, for that matter — can live without the web. And conversely, the web experience is becoming increasingly dependent on content that moves. Convergence isn’t complete. Yet. But it will be soon. The Convergence panels prove it by putting film and interactive where they belong: In the same room.