[border]

Posts Tagged ‘Creative’

I’m as big a fan as anyone when it comes to brands having a strong Facebook presence to engage their customers.  We’ve made it work for many of our clients, and we even put heavy emphasis on Facebook for our own brand.  But something has been gnawing at me for a while and I couldn’t put my finger on it until now.

I believe that the proliferation of Facebook, and the continued integration of other ubiquitous social tools like Flickr, and common promotional platforms like Wildfire are making many brands look, and act, exactly the same!

Wall posts are even starting to SOUND the same.  Because marketers all use social media these days, everyone is following everyone else and then DOING the same things.  What’s the real difference between the J.Crew page and the Gap page?

J. Crew Facebook WallGap Facebook Wall

Honestly not a whole lot.  Brands need to continue to engage consumers in social media.  That much we know, and this will be true from now until the end of time.  We won’t ever be able to go back to a time without it.

But brands also need to remember to find their own voice.  They need to remember what makes them different and why consumers liked them in the first place.  They need to take a step back and focus on creativity and ideas.  They need to think about DIFFERENTIATING themselves more than they are currently doing.

The Brunner Creatives weigh in on what they learned at SXSWi 2010.

thumbnail1

Not that long ago, I got the chance to speak at Advertising Week DC, and presented a case study of a piece we did for DeVry University. I call it a “piece,” but really it’s a whole bunch of tightly-meshed moving parts that include a mobile app; a live, projected classroom presentation, a 3D world with avatars and quirky aliens, a site, custom email follow-up, and some social tools that, collectively, help establish an engaging and ongoing relationship between DeVry and prospective students.

The “piece” is cool — which is probably why it was a Mobi finalist in two categories — with the likes of Fanta and Comedy Central. But the presentation I gave wasn’t just about the mechanics of the parts. It was about the kind of thinking that defines — or should define — creative in a contemporary agency setting.

When I started in the business, which was longer ago than I will specify here, I was a copywriter. I worked with words. They paired me with an art director, who’s specialty was pictures. Together, our job was to combine words and pictures, and fit them into a pre-determined space, defined primarily by physical dimensions or time. Occasionally, when we were paying close attention, context also entered into it. Our goal was to be really clever with those words and pictures — clever enough to distract a target from his or her primary goal, just long enough to get in a good word about our client’s brand. And that was the essence of advertising creativity: Being really good at combining words and pictures, in spaces someone had already set aside for you.

I don’t have to tell you that times have changed for you to know that times have changed. The opportunity, technology, and culture certainly exist in our digital world for creatives to think, not just in terms of words and pictures, but in terms of, “What if?”

Beyond working in predetermined spaces, creatives are now required to think in terms of experience — and that doesn’t just open new doors, so much as it removes the concept of closed doors altogether. Online, anything is possible — or a reasonable and accepted facsimile of anything is possible, anyway — which means when you’re creating you can pretty much create anything in the way of an experience for a prospective fan of your client’s brand. The question isn’t “What’s the headline?” so much as it is: “What happens next?” and “What if it/they did this?” All of which makes advertising in general, and creative in particular, harder than it used to be. More fun, but harder.

In order to combat that difficulty, and assign some sort of predictable monetary value to pieces of an endless online space, we’ve carved that space into lots of more predictable units of predetermined size and shape. There are banners, sites, microsites, fan pages, groups, tweets, and a whole host of other pre-defined spaces on the web, just waiting for creatives to fill them. Pretty much all of them are extremely useful — some, even critical. All benefit from the creatives’ skill. But if you take them all — every last one of them — and pile them together, they still don’t make even a tiny dent in the universe of possibilities. The web isn’t a zero-sum game like broadcast or printed publications. There can always be more pixels. Which means the pixels can always do something to create an experience that no one has experienced yet.

Words and pictures are still important. In fact, that’s an understatement. Recent studies finally prove what creatives have known all along — that the quality of the creative has a huge impact on the effectiveness of online advertising. But words and pictures aren’t the only elements of creative anymore. Creative has moving parts. Lots of them. When they mesh together properly, they create an experience. And that experience can be, literally, anything. If you want to make it good, understanding existing and emerging tools is the cost of entry. If, however, you want to change the game, begin with a simple question:

“What if?”

Shaun talks about defining engagement with a brand as something more than a couple of clicks.

Read Ernie Mosteller’s full post at Adotas.com:  http://bit.ly/cfmL0

[excerpt]

As social media continues grow as the go-to function for web users, as brands continue to integrate social elements into brand sites and brand elements into social sites, the metaphor of marketing as a conversation ceases to be a metaphor. It’s real now. The conversation is happening. It’s live, and it’s in real time.

Full post at Adotas.com:  http://bit.ly/cfmL0

Communication Arts Interactive Annual 15

The Communication Arts Interactive Design Annual 15 arrived this week, and as with past years, this issue continues to showcase some of the best, most innovative creative efforts in the digital world. But this year held a few surprises, and illuminated a number of trends that are worth discussing.

So here is my analysis of the highlights of this year’s showcased work:

One thing that really stands out to me this year is the seemingly smaller number of flash microsites. Long a staple of interactive competitions big and small, the flash microsite seems to be fading away in favor of sites that offer visitors a little bit more, that connect people, and that allow them to contribute to the site’s content. And that’s a good thing.

Social media plays a big role in this year’s work, to be sure – far more than in any other past interactive annual. The most obvious examples of this are the Burger King Whopper Sacrifice, a promotional campaign built around Facebook, and the Modernista! self-promotion, which eschews a traditional web site in exchange for a web presence formed from a collection of content spread across various socially-driven sites like Wikipedia and Flickr. In fact, of the 37 projects included in this year’s annual, at least twelve of them contain social components. Old Spice Swagger allows visitors to general fake blogs and articles about themselves that live on the real web. FontStruct allows visitors to collaborate on and critique font designs. Even the lone banner ad in the annual, created for IBM, includes a simple collaboration, in real time, directly inside of the ad.

Another major trend is the rise of functional applications among the recognized work. Much of the work goes well beyond pretty interfaces and interesting content to include true utility. The USA Today iPhone app is a great example – it’s an application delivering useful new content to your iPhone and iPod. TokBox is a web based peer-to-peer video-calling site that combines the utility of software with social interaction, all within your web browser. The Official NYC Information Center uses content-rich interactive installations feature maps and a Google Earth flythrough to help visitors make the most of their visit to the city. And even some of the more fun and frivolous pieces like the Auditorium game have an application-like feel to them.

Finally, one important thing to point out is the amount of original content found across the work. With few exceptions, sites showcased in the Commarts Interactive Annual are developed around a wealth of original content – either socially sourced, pulled in from other sources or developed specifically for the project. Live Hope Love is essentially an online documentary built from a week’s worth of photos, videos and audio files. The Frito Lay NOLAF site features a full-screen interface built from original HD video footage. And the Sprint Plug into Now site sources content from sources across the web, including YouTube, The New York Times and Newsvine, to name a very few. At least two-thirds of the showcased projects feature video, demonstrating the ever growing importance of the audio/video material to the web. These definitely are not sites built from existing content, brochure copy or re-purposed advertising. Content is king among the projects in the annual, which should serve as a good guideline for creatives and marketers who aspire to produce work worthy of inclusion in next year’s Commarts Interactive Annual: focus on delivering great content, and wrap it in a beautiful and innovative package.

So there you have it: Social interaction. Utility. Original content. And all-around innovative thinking. These are the hallmarks of great interactive design showcased within the Communication Arts Interactive Annual 15. And while the Commarts annual isn’t necessarily the only measuring stick for the interactive industry, it remains one of the best. And observing the trends within the annual’s showcased work sheds a lot of light on some of the brightest ideas within the digital world. So hopefully this brief analysis gets you thinking, and rethinking, about what defines the best creativity online. And I encourage everyone to go out a get your own copy of this year’s Communication Arts Interactive Annual and do your own analysis of the current state of the art as captured through one of the longest running and most respected showcases of great work for the interactive world.